Play Number Snake
🐍 Numbers eaten: 0 · Best: 0
Count by 2s. Eat the number that comes next:
2, 4, 6, ?
Press an arrow key, tap an arrow below, or press Start.
The snake goes through the walls and out the other side. Only bumping into itself ends the round.
About This Game
The classic snake game, with numbers to eat. The screen shows a pattern like 2, 4, 6, ? and the snake grows when it eats the number that comes next. A wrong number only makes it a little shorter.
Say the pattern out loud before you steer: 5, 10, 15, then 20.
- Skip counting
- Number patterns
- Counting back
- Doubling
Counting in 5s and 10s is how we read clocks and count coins.
- Ask what the rule is: "add 3 each time".
- Link the 5s and 10s patterns to telling the time and counting money.
- Celebrate the longest snake, not just the right numbers.
Who it suits: Easy suits ages 5–7 (count by 1s, 2s, 5s and 10s). Medium suits ages 7–9 (3s, 4s and counting back). Hard suits ages 9–11 (6s to 9s, 25s and doubling).
This game practises these content descriptions. Tap a code to see its full wording and other games for it.
- AC9MFA01 (Foundation Mathematics) recognise, copy and continue repeating patterns represented in different ways
- AC9M1A01 (Year 1 Mathematics) recognise, continue and create pattern sequences, with numbers, symbols, shapes and objects, formed by skip counting, initially by twos, fives and tens
- AC9M1A02 (Year 1 Mathematics) recognise, continue and create repeating patterns with numbers, symbols, shapes and objects, identifying the repeating unit
- AC9M2A01 (Year 2 Mathematics) recognise, describe and create additive patterns that increase or decrease by a constant amount, using numbers, shapes and objects, and identify missing elements in the pattern
- AC9M6A01 (Year 6 Mathematics) recognise and use rules that generate visually growing patterns and number patterns involving rational numbers