Lemonade Stand

    Day 1 · $10.00

    0

    Play Lemonade Stand

    🍋 Day 1 · Money: $10.00

    Today: ☀️ Sunny. About 5 people will come by at this price.

    1. Pick your price for one cup

    A higher price earns more per cup, but some people will walk past.

    2. How many cups will you make? Each cup costs 30c to make.

    8 🥤Costs $2.40

    Shop: spend your profits

    Big sign

    One more customer every day

    Ice box

    Two more customers on hot and sunny days

    Umbrella

    Two more customers on cloudy and rainy days

    Music player

    One more customer every day

    Fairy lights

    Makes the stand sparkle (and one more customer)

    About This Game

    Children run their own lemonade stand. They choose a price, decide how many cups to make, work out what each customer owes and count out the change with Australian coins and notes. Profits buy upgrades that bring more customers.

    Top Tip

    Count up from the price to the money they gave you: $1.50 to $2 is 50c, then $2 to $5 is $3, so the change is $3.50.

    Skills You Are Practising
    • Adding money
    • Multiplying a price
    • Giving change
    • Australian coins and notes
    • Profit and cost
    In the real world

    Every shop, canteen and market stall works this way: price times how many, then change from what was paid.

    For parents & teachers
    • Ask how they worked out the change. Counting up from the price is the method shops use.
    • Talk about the price choice: dearer cups earn more each, but fewer people buy.
    • Let them make mistakes: the customer explains the right change, which is the lesson.

    Who it suits: Easy suits ages 6–8 (prices like 50c and $1). Medium and Hard suit ages 8–11, with prices like $1.20 and $2.40 and bigger notes.

    Australian Curriculum v9.0

    This game practises these content descriptions. Tap a code to see its full wording and other games for it.

    • AC9M1N05 (Year 1 Mathematics) use mathematical modelling to solve practical problems involving additive situations including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem
    • AC9M2N06 (Year 2 Mathematics) use mathematical modelling to solve practical problems involving additive and multiplicative situations, including money transactions; represent situations and choose calculation strategies; interpret and communicate solutions in terms of the situation
    • AC9M3M06 (Year 3 Mathematics) recognise the relationships between dollars and cents and represent money values in different ways
    • AC9M4N07 (Year 4 Mathematics) choose and use estimation and rounding to check and explain the reasonableness of calculations including the results of financial transactions
    • AC9M6N07 (Year 6 Mathematics) solve problems that require finding a familiar fraction, decimal or percentage of a quantity, including percentage discounts, choosing efficient calculation strategies and using digital tools where appropriate

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