Play Lemonade Stand
🍋 Day 1 · Money: $10.00
Today: ☀️ Sunny. About 5 people will come by at this price.
1. Pick your price for one cup
A higher price earns more per cup, but some people will walk past.
2. How many cups will you make? Each cup costs 30c to make.
Shop: spend your profits
Big sign
One more customer every day
Ice box
Two more customers on hot and sunny days
Umbrella
Two more customers on cloudy and rainy days
Music player
One more customer every day
Fairy lights
Makes the stand sparkle (and one more customer)
About This Game
Children run their own lemonade stand. They choose a price, decide how many cups to make, work out what each customer owes and count out the change with Australian coins and notes. Profits buy upgrades that bring more customers.
Count up from the price to the money they gave you: $1.50 to $2 is 50c, then $2 to $5 is $3, so the change is $3.50.
- Adding money
- Multiplying a price
- Giving change
- Australian coins and notes
- Profit and cost
Every shop, canteen and market stall works this way: price times how many, then change from what was paid.
- Ask how they worked out the change. Counting up from the price is the method shops use.
- Talk about the price choice: dearer cups earn more each, but fewer people buy.
- Let them make mistakes: the customer explains the right change, which is the lesson.
Who it suits: Easy suits ages 6–8 (prices like 50c and $1). Medium and Hard suit ages 8–11, with prices like $1.20 and $2.40 and bigger notes.
This game practises these content descriptions. Tap a code to see its full wording and other games for it.
- AC9M1N05 (Year 1 Mathematics) use mathematical modelling to solve practical problems involving additive situations including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem
- AC9M2N06 (Year 2 Mathematics) use mathematical modelling to solve practical problems involving additive and multiplicative situations, including money transactions; represent situations and choose calculation strategies; interpret and communicate solutions in terms of the situation
- AC9M3M06 (Year 3 Mathematics) recognise the relationships between dollars and cents and represent money values in different ways
- AC9M4N07 (Year 4 Mathematics) choose and use estimation and rounding to check and explain the reasonableness of calculations including the results of financial transactions
- AC9M6N07 (Year 6 Mathematics) solve problems that require finding a familiar fraction, decimal or percentage of a quantity, including percentage discounts, choosing efficient calculation strategies and using digital tools where appropriate